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Sneaky Ninja Privacy Policy

Effective date: October 24, 2026

Sneaky Ninja: Scroll Heist (the “Game”) is made by JustTock, an independent developer (the “Developer”). This policy explains what information the Game handles and what leaves your phone. If there is any difference between translations, the Korean version prevails.

1. At a glance

2. Information kept only on your phone

The following is stored only in the app’s folder on your phone and is never sent anywhere. It is deleted when you uninstall the app.

InformationUsed for
Play records (replays)Watching previous runs
Device leaderboard (name you typed, score, round reached)Leaderboard when the online one is unavailable
The last name you typedPre-filling the name field next time
Settings (music, sound effects, language, controls)Remembering your settings
Update check stateRemembering a version you chose “Later” for, and the minimum version
Multiplayer nicknameKeeping your nickname for the next online session
Anonymous multiplayer sign-in (stored by the Epic Online Services SDK)Reconnecting to multiplayer from the same device

3. Information that may leave your phone

Online leaderboard (Google Play Games Services)

The Game provides an online leaderboard through Google Play Games Services.

See the Google Privacy Policy for how Google handles this information. You can manage or delete your Play Games profile and game data in the Google Play Games settings.

Online multiplayer (Epic Online Services)

Online multiplayer uses Epic Online Services from Epic Games, Inc. (USA). The information below is exchanged only when you use the multiplayer menu.

Room passwords are not posted to Epic’s room information; only the host’s device checks them. Room standings (wins and losses) exist only on the players’ devices while the room is open and are not saved. There is no chat or voice. See the Epic Games Privacy Policy for details.

Ads (Unity LevelPlay)

The Game shows ads through Unity LevelPlay (formerly ironSource), an ad mediation service from Unity Technologies. To load and show ads, the LevelPlay SDK may send the following to Unity and to the ad networks LevelPlay connects to:

This information is used to deliver ads, measure ad performance and prevent fraud, and personalized ads may be shown based on the advertising ID and app usage. The Developer does not receive or store this information.

The Game is not offered in the European Economic Area (EEA), the UK or Switzerland.

If you do not want personalized ads, you can delete or reset your advertising ID in your phone’s Settings → Privacy (or Google) → Ads. For details, see the Unity Game Player and App User Privacy Policy.

Error and crash reports (Sentry)

When the Game hits an error or crashes, it sends the diagnostic information below to the error tracking service Sentry (Functional Software, Inc., USA) so the problem can be found and fixed.

Information that identifies you, such as your name, email or advertising ID, and the name you enter for the leaderboard are not sent, and storing IP addresses is turned off. The information is stored on Sentry's servers (USA) and deleted automatically after 30 days. See the Sentry Privacy Policy for details.

Update check

When the Game starts, it checks whether a new version is available.

No information is sent to the Developer for the update check.

4. Children

The Game is intended for users aged 13 and older. We do not knowingly collect personal information from children.

5. Changes to this policy

If this policy changes, we will post the new version on this page and update the effective date.

6. Contact

zzangse2027@gmail.com

How to delete your data: Delete your data